【育碧上海工作室】多岗位招人啦!!!

2018-12-27
招聘职位1:Live Producer  产品经理

Responsibilities:

Under the supervision of the Production Director, the Live Producer will be responsible for the culturalized version of our AAA games: production, marketing and live operations to release and operate successfully in China.
This role includes the management of the local team in charge of these specific versions, the overview of budget, timing and high quality standards, deployment and supervision of live operations of the game within Ubisoft ecosystem and with our Chinese partner.
Owner of the success of the game in China, the Live Producer will have a strong interaction role with the lead studio and with our Chinese publisher to make our game succeed in the very specific and highly competitive Chinese market.

General responsibilities of the Live Producer:

Owner of communication channels, decisive role in interfacing between AAA game teams and our partner in China to shape the Chinese version.
Build, develop and manage a multi-talent team (tec, art, business, marketing…), ensure high level of motivation and commitment from team members.
Produce the version fully adapted to Chinese market specificities (localization, game play habits, monetization…).
Deployment of live operations, and live iterations of the game, work in full mastery of Ubisoft tools and production process
Ensure Ubisoft high quality standards delivered to our community.

Requirements:

§ Experience in the game industry (involvement with business unit is preferred), including 3+ years minimum as Producer
§ Excellent problem solving skills and determinate to the reach objectives
§ Excellent team player and ambassador, understand and supportive to both internal team and external partner’s needs
§ Open to feedback, you have the ability to thrive in a fast-paced and find the right mix of creative and data-driven decisions
§ Masteries project planning, Jira and presentation tools
§ Excellent written and verbal communication skills
§ Languages: Fluent in Chinese to communicate with local partners, Fluent in English to communicate with and overseas counterparts
§ Technical background in Quality Assurance and Network Service is a Plus
§ A passion for creating and playing video games

招聘职位2:Lead 3D Artist(Vehicle)3D美术师主管(车辆)

General Description:

Utilize your experience in creating 3d vehicles (cars, military, air, ground...) , to help to produce original game content with a focus on realism and believable engineering. You will make use of your technical and creative resources to achieve consistency of art throughout project will collaborate with other artists and designers to achieve team and project goals

Responsibilities:

- Responsible for 3D modeling of the key Vehicles and Benchmarks.
- Cooperate the Art Director checking other vehicle assets produced by a team of 3D artist.
- Check the asset quality, polygon budget, platform restrictions and technology limitations.
- Enhance your knowledge and continuously learn new graphics tools and processes in line with the requirements.
- Manage a team of both internal and external artists.
- Be proactive and demonstrate initiative.

Requirements:

- Degree holder majoring in Architecture, Design, BFA degree in Art related field (Graphic Design, 3D Modeling).
- Minimum 2 years art production experience.
- Experience using art 3D development tools (Maya, Max, Substance, etc.) in a production environment.
- Experience with Hard Surface modeling.
- Commitment to personal and peer development and sharing best practices.
- Proactive problem solver investigating all facets of issue to seek resolution.
- Organized and detail oriented able to focus on quality AND deadlines simultaneously
- Task driven with good time management skills, ability to work independently as well as a good team player
- Good command of English both in written and oral.
- Passion for cars, engineering and playing video games.

招聘职位3:Senior Technical Artist 资深技术美术师

Summary

The incumbent will determine, prepare and adapt the graphic tools. Whenever possible, he/she will take part in selecting the 3d production applications and establish the work methods. The incumbent will train the artists on methods and tools and supervise the integration of art assets in the game engine.

Mission:

The main and routine tasks of Senior Technical Artist are:

1. Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects.
2. Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary;
3. Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team;
4. Test tools before they are deployed and ensure that they function properly throughout the production process;
5. Create, organize and lead training sessions for graphics team members about how to properly use the tools and methods;
6. Draft documents on tools, methods, training sessions, processes and engine constraints for future reference;
7. Provide constant technical support for tools and the engine to all the team members;
8. Be proactive by foreseeing technological issues and needs before they occur;
9. Supervise the graphics design, integration and validation of graphic data in the engine;

Requirements:

1. At least College or Bachelor’s degree;
2. At least 5 years’ experience in graphic design (including at least 2 years as a Technical Artist or any other relevant experience).
3. Extensive knowledge of 2D& 3D computer graphics software, game engines and platforms; video game production working units; Max script;
4. Knowledge of data safety options (e.g. Perforce, VSS, Alienbrain);
5. Knowledge of coding language. (C++; C#; etc.)
6. Client focused, Well-Organized, Team Worker
7. Good communication skills in both Chinese and English (spoken and written);

招聘职位4:UI Artist(Mobile) 手游UI美术师

Summary:

The Graphical User Interface Artist is responsible for ensuring the design and the graphic production of the menus and user interfaces of video games.
He/she must create graphical menu user interfaces which will communicate the relevant information required in order to guide the player and improve the total overall player experience.
This person will work in close cooperation with the artistic director, game designers and programmers.

Responsibilities:

- Develop concepts and the design of the game menus and user interfaces
- Determine gameplay with the collaboration of the game designer and the artistic director
- Assure that game information is well conveyed through the various user interfaces.

Qualifications and technical skills:

- Experience in working on console/mobile games and has motion graphic design background.
- University or college diploma in graphic and multi-media design or a relevant work experience
- 3 years minimum of experience in graphic design (or the equivalent) specialized in the creation of interfaces and in menu design
- Provide a portfolio demonstrating graphic design skills
- Understanding of Photoshop, Illustrator, and Flash
- Comprehension of “Action Script” language
- Knowledge in Web design
- Ability to learn new operating systems
- Creative and artistic nature

Plus:

- User interface usability
- Good understanding of After Effect, 3DSMAX, 3D modeling

招聘职位5:Senior/Lead Concept Artist 资深原画/原画主管

Summary:

The Senior concept artist for Just Dance produces 2D art assets in accordance with the artistic vision of the games with different platform. The working content will cover wide range of 2D drawing task.
He or she will be granted with opportunity to work on various styles. This role will have frequent communication and interaction with Creative Director, Game Designer and Art Director.

Mission:

· Assist Content Director and Art Director to establish game world in the vision of the game concept
· Research and propose concept references under the lead of art director
· Create 2D assets under requirement with high efficiency, including: Sketches/character/avatar, backgrounds, 2D assets
· Work closely with video artists to provide well organized PSD files and propose animation ideas
· Set the working target for the team members, evaluate the result and give them the feedback

Requirements:

· At least 5 years' working experience as concept artist in game industry
· Able to adapt to different art styles, from realistic to cartoon
· A Bachelor’s degree in the relevant fields
· Solid 2D drawing skills and good esthetic sense, knowledge of 3D software (3D MAX, ZBRUSH) is a plus
· Professional skills with Photoshop
· Familiar with Illustrator, Flash and Adobe After effect is a plus
· Good communication skill, good sense of team work. Basic English skill is a must
· Experience of small team leading
· Familiar with western pop culture and have a wide range of interests
· Graphic design background or film and video specialty experience are welcomed.

招聘职位6:Concept Artist(Mobile) 手游原画师

Summary:

The Concept Artist produces 2D art assets in accordance with the artistic vision of the mobile game. The working content will cover amount of 2D drawing task. He or she will be granted with opportunity to work on various styles. This role will have frequent daily communication and interaction with Creative Director, Game Designer and Art Director.

Mission:

Work on 2D graphic concept with help and instruction of Creative Director and Art Director
Create in-game 2D art assets according to the project requirement
Assist Creative Director and Game Designer to establish game world in the vision of the game concept
Cooperate with marketing team to work on game publishing and marketing campaign activity

Requirements:

3+ years’ working experience on mobile concept art in game industry.
A Bachelor’s degree in the relevant fields
Be able to adjust different art styles
Strong 2D drawing skill
Be specialized in 2D cartoon style
2D animation skill or experience is a plus
Good communication skill and capable language proficiency in both written and oral English
Good sense of team work

招聘职位7:Senior SFX Artist(Mobile) 资深手游特效师

职责:

· 协助艺术总监,为开发团队建立和控制游戏开发的可视效果,把握艺术方向
· 和其他美术师和游戏设计师一起合作,为不同风格的mobile游戏创建各种特效
· 协助技术总监维护游戏性能
· 分享特效相关专业技能,帮助美术团队成长

要求:

· 游戏及相关行业3年及以上经验
· 有特效美工相关经验,并曾开发过一个上线手游项目
· 精通特效制作软件如AE, Houdini等,对游戏引擎的特效工作流程有丰富经验
· 熟悉不同的艺术表现风格
· 良好的比例、细节、形态及贴图的艺术感觉
· 对如何表现“粒子特效”有深刻的理解,包括爆炸、损坏、烟雾、火焰、魔法等效果
· 工作流程管理能力和时间管理能力
· 良好的沟通能力,善于团队合作,学习能力强
· 具备手绘特效贴图与U3d内动画制作更佳
· 有Shader或C#编写能力更佳

招聘职位8:Senior Level Artist(Mobile) 手游关卡美术师

Summary:

This Senior Level Artist in mobile team is responsible for the graphical content of one or several basic game levels and must ensure that his/her work can be successfully integrated, taking the technological limits and artistic direction into account.

Responsibilities:

- Becomes familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build his/her own level(s).
- Becomes familiar with the visual references and respect the chosen artistic direction.
- Participates in the search of precise graphic references that are specific to his/her game level(s).
- Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.).
- Help establish the modeling and texture needs, place the order with the map modelers and texture’s, and follow up on the progress and quality of the work with the PM-modeling.
- Helps estimate, after assessing level content with the PM – modeling, the working time and plan tasks per priority and per level.
- Modeling 3D environments optimized for mobile devices, be able to create quality benchmark for both 3d model and level.
- Creating textures in different resolutions for specific devices.
- Communicate with outsourcing vendors, give guidance and review their modeling delivery.

Qualifications:

- 6+ working experience as 3D Artist in game industry, 2+ working experience as Level Artist.
- At least 1 successful shipping game.
- Excellent level creation ability and good modeling skill.
- Familiar with Game engine work flow, good at Unity3D recent graphic technology include lighting, material/shade and optimization…
- Strong skills in 3DS Max, Zbrush, proficient with Photoshop.
- Good drawing skills. Excellent eye for color, shape and composition, good at hand draw texture.
- Has experience or knowledge of lighting, special effects and other graphical aspects.
- Understanding of the game development process.- Knowledge of mobile art techniques for advanced optimization.- Passion for the industry and an understanding of market trends and styles.
- Ability to work well with a team, but also organized and independent.
- Ability to understand technical implementations and limitations.
- Being capable of self-management, accurately estimating time to complete tasks, giving realistic, achievable timescales and managing priorities to meet deadlines.

Additional Information:

All your information will be kept confidential according to EEO guidelines.

招聘职位9:Senior Model Artist 资深3D场景美术师

General Description:

Utilize your experience in game development to focus on the realistic creation of art content specifically building and props of all kinds! You will make use of technical and creative resources to achieve consistency of art throughout project will collaborate with other artists and designers to achieve team and project goals

Responsibilities:

- Responsible for modeling & texturing various modes of environment assets specifically, building and props.
- Use 3DSMax while maintaining polygon budget, platform restrictions and technology limitations.
- Cooperate with other teams outside graphics as necessary to bring tasks to completion;
- Continuously learn new graphics tools and processes in line with the requirements;

Requirements:

- Degree holder majoring in Architecture, Design, BFA degree in Art related field (Graphic Design, 3D Modeling)
- Minimum 5 years art production experience - preferably creating art for western realistic style video games
- Experience using art 3D development tools (Maya&Max, Photoshop, Substance, Zbrush etc.) in a production environment
- Experience using Next-gen develop engines (Unreal, Crisis etc.)
- Commitment to personal and peer development and sharing best practices
- Proactive problem solver investigating all facets of issue to seek resolution
- Organized and detail oriented able to focus on quality AND deadlines simultaneously
- Task driven with good time management skills, ability to work independently as well as a good team player
- Good command of English both in written and oral
- Passion for creating and playing video games

招聘职位10:Marketing Artist 多媒体设计师(市场美术)

目标:

根据游戏风格和素材,为市场推广制作不同形式的美术资源,如网页、社交媒体、创意广告、照片、海报、视频等。

职责:

制作2D美术资源,支持市场和公关活动(如创意广告、海报、PPT、T恤等);
为游戏推广制作营销视频、网络传播、公会视频等;
在原有素材上按要求修图;
用游戏客户端和编辑器设计并制作高质量截屏。

要求:

至少2-3年相关经验;
富有创意,并有力哪个好的美术构图、色彩等基础;
熟练掌握Photoshop, Illustrator;
了解After Effects, Adobe Premiere或其他视频编辑软件;
至少具备基础英文沟通能力(口语和书面),熟练者优先;
有条不紊,按时高质完成任务;
热爱并熟悉游戏行业。

招聘职位11:Technical Animator 技术动画师

Role Summary

As a Technical 3D Animator, you will be responsible to create the game characters rigs and to develop some tools for the Animation team.

Responsibilities:

- Quickly learn an existing AAA game animation system and pipeline
- Train animators in workflow, tools and anything else surrounding implementation of animation assets into the game-engine
- Supervise all integration of the animation assets into the game engine
- Have good knowledge of existing engines and animation packages within the industry
- Communicate with Engine and Animation Programmer
- Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale
- Assist the design, integration and validation of animation assets

Qualifications:

- 4 years + professional experience in animation, 2 years of experience in a similar position
- Preferably with experience in AAA games
- Excellent knowledge of 3D Studio Max and Max Script; good knowledge of motion builder
- Excellent knowledge of Human Anatomy
- Good ability to teach
- Able to write technical documentation
- Good capacity to communicate verbally as well as written

招聘职位12:Rigger 游戏动画绑定师

Job Summary:

The Animation Rigger will have to ensure the creation/implementation of the highly versatile rigging systems, animation tools and interfaces for the execution of all specific videogame projects.
You will be fully empowered with close collaborations together with the Lead Animation and Technical Directors, in defining the rig requirements and the maintenance of all 3D characters’ throughout the animation process.

Responsibilities:

- Develop the rigging workflow, pipeline and design the documentation for your team.
- Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline.
- Provide knowledge and solutions for complex rigging, animation and shading pipeline problems.
- Animate and create Motion editing within a complex animation system.
- Hands-on approach in rigging of a variety of characters and props.

Requirements:

- Proven working experience and a keen eye for motion and animation in videogame.
- Working knowledge of 3DSMAX, Maya, and/or other commercial 3D authoring packages.
- MotionBuilder is a MUST.
- Extensive scripting experience with Python, Mel and/or Max script.
- Team player, good communication skills, functional English proficiency.
- Good knowledge of game engines would be a big plus.

招聘职位13 :Operation Game Designer(Mobile) 手游策划师

概要:

负责设计和平衡游戏系统、机制和内容,以增加新玩家数量,提高玩家参与度、留存率和付费。

在游戏开发、发布和运营中,与创意总监,设计师,制作人,程序员和美术紧密合作。

职责:

与创意总监合作,对手游项目提出新的想法和建议
开发创新性的游戏内容,以此增加玩家数量和游戏参与度
平衡和调整游戏玩法的体验,以确保关键和商业上的成功。
平衡游戏进程/级数和游戏内资源/数值,以提高玩家的长期留存率,并优化货币化
加强产品的社会机制和网络
原型设计游戏的玩法和功能
设计的用户界面和指导教程
与美术和程序员合作去优化游戏功能的开发和迭代
创建和维护游戏各方面的文件
研究行业趋势,例如新的游戏类别,策划设计方法和游戏主题

要求:

喜欢玩游戏,并且对制作游戏有热情
至少5年以上的游戏策划经验(含至少2年领导经验),有休闲和社交游戏策划经验者优先
可以针对休闲用户群进行简单,有效的UI设计
有游戏脚本语言经验,如Lua
有游戏文档工作的经验,包括创建使用如Photoshop/Illustrator/Visio/Excel/Wiki等工具
有强大的动力去承担完成一个项目所需的任务
英文良好者优先
有货币化,游戏平衡,社交功能,奖励机制方面的经验者优先
对可用性原理有一定的理解者优先
对统计和分析有一定的理解者优先
了解在线社区和社交媒体动态者优先

招聘职位14:Game Designer 游戏策划师

Mission:

You will be involved in the cooperation with publishing company, to make sure our games follow the government regulation.
You will also be responsible for designing specific features or contents of AAA titles for China. You will cooperate with other studios to improve our games according to the feedback from our players. You should work closely with other designers, producers, engineers and artists during the production, launch and live operations of our games.

Duties:

· Continuously review our games and make sure they meet the Chinese market standards
· Improve the current design and coming up with solutions to fulfill the government requirements if necessary
· Balancing and adjusting gameplay experiences after the modification to ensure the game still keeps high quality and in the original direction
· Prototyping and designing gameplay and features for Chinese market
· Working with artists and programmers to facilitate development and iteration of features
· Respond to feedback, analytics, and test results in a constructive manner with logical and reasoned suggestions/solutions to improve on designs
· Create and maintain living documentation for all game aspects
· Research and remain current on industry trends including new game genres, design methods, game themes and mechanics

Requirements:

· Minimum 6 years of experience in design
· Familiar with production and operation of AAA title games
· Experience of designing systems to meet Chinese market
· Relevant experience of working on PC or Consoles titles released in China
· Ability to accept critique, willingness to listen, excellent critical sense
· Excellent communicator (spoken and written) and good interpersonal skills
· Ability to work within a multidisciplinary team

Ideal Candidates Have:

An understanding of current popular Consoles or PC games
Experience of working on projects aiming for Chinese market
Experience with various game editors
Dream big, but understand the limitations and work within them
An understanding of usability principles
An understanding of the dynamics of online communities and social media
Knowledge

Fluent English skills (spoken and written)
Knowledge of different game genres

招聘职位15:Senior UI Designer 资深UI设计师

The Senior/Lead UI/UX Designer is responsible for ensuring the design and the graphic production of the menus and user interfaces of video games.

He/she must create graphical menu user interfaces which will communicate the relevant information required in order to guide the player and improve the total overall player experience.

This person will work in close cooperation with the artistic director, game designers and programmers.

Responsibilities:

- Develop concepts and the design of the game menus and user interfaces
- Determine gameplay with the collaboration of the game designer and the artistic director
- Assure that game information is well conveyed through the various user interfaces

Qualifications and technical skills:

- University or college diploma in graphic and multi-media design or a relevant work experience
- 5 years minimum of solid UI/UX design experience
- Ability to clearly and effectively communicate and collaborate with other designers, artists to ensure delivery of the best possible User Experience.
- Ability to design UI flow and layout according to the needs from game designer
- Expertise in software such as Photoshop, Illustrator
- Knowledge in Unity3D UI workflow
- Good Communication in oral and written English
- Ability to learn new operating systems
- Creative and artistic nature

Nice to have:

- User interface usability
- Knowledge in Web design
- Understanding of Flash
- understanding of 3D modeling
- Graphic design
- User interface usability
- Good understanding of 3D modeling

招聘职位16:Monetization Designer 游戏运营策划师

Ubisoft Shanghai Studio is looking for an experienced Game Designer to join our Ops team and help our exciting AAA titles to adapt to Chinese market.

Mission

As a Game Designer (Ops), you will be involved in the cooperation with publishing company, to make sure our games follow the government regulation.
You will also be responsible for designing specific features or contents of AAA titles for China. You will cooperate with other studios to improve our games according to the feedback from our players. You should work closely with other designers, producers, engineers and artists during the production, launch and live operations of our games.

Duties:

· Continuously review our games and make sure they meet the Chinese market standards
· Improve the current design and coming up with solutions to fulfill the government requirements if necessary
· Balancing and adjusting gameplay experiences after the modification to ensure the game still keeps high quality and in the original direction
· Prototyping and designing gameplay and features for Chinese market
· Working with artists and programmers to facilitate development and iteration of features
· Respond to feedback, analytics, and test results in a constructive manner with logical and reasoned suggestions/solutions to improve on designs
· Create and maintain living documentation for all game aspects
· Research and remain current on industry trends including new game genres, design methods, game themes and mechanics

Requirements:

· Minimum 3-4 years of experience in design
· Familiar with production and operation of AAA title games
· Experience of designing systems to meet Chinese market
· Relevant experience of working on PC or Consoles titles released in China
· Ability to accept critique, willingness to listen, excellent critical sense
· Excellent communicator (spoken and written) and good interpersonal skills
· Ability to work within a multidisciplinary team

Ideal Candidates Have:

An understanding of current popular Consoles or PC games
Experience of working on projects aiming for Chinese market
Experience with various game editors
Dream big, but understand the limitations and work within them
An understanding of usability principles
An understanding of the dynamics of online communities and social media

Knowledge

Fluent English skills (spoken and written)
Knowledge of different game genres

招聘职位17:Game Tester 游戏测试员

您应当是一位游戏高手,有多年的游戏经验,对游戏有相当的感悟,能够找出一般玩家所找不出的“BUG”;诚邀有多年游戏经验的高手来“找茬”。第一时间体验研发中的***游戏,找出菜鸟玩家无法察觉的“BUG”, 为游戏完美面世铺平道路。

要求:

具备一定的英文和电脑能力;
具有一定的测试经验;
工作认真负责,能承受较大压力
请随简历添附您本人的玩游戏经历介绍(英语)

· 通过对产品的综合测试防止错误出现,确保游戏特性与策划文档一致
· 与游戏开发团队合作,处理实时bug隔离/重现,集成网格更新和其他来自开发团队的要求(如特殊标记测试、视频捕捉、版本复核和问题记录等)
· 在数据库中记录bug,并及时和不同工种的团队成员沟通。
· 与测试团队密切合作,积极跟进游戏开发进程(当验证版本发送到其他测试团队时,帮助整合各种报告和风险评估)。
· 帮助QC 主管创建、执行和填写测试清单
· 通过有效方法识别并报告游戏中的错误。
· 遵循版本操作的安全性措施。
· 其他相关的任务。

要求:

· 热爱游戏和游戏测试
· 对测试有一定的了解,有测试经验者优先
· 良好的沟通和抗压能力
· 良好的英文能力

招聘职位18:Senior Data Analyst 资深数据分析师

职责:

分析、整合和解读玩家数据,以识别市场趋势,增强行业洞察力并提供决策支持;
设计,制作相关报告与报表,就游戏的生命周期,在战略与运营层面上为游戏团队提供支持;
研究和开发统计模型以解读玩家行为并预测未来变化;
提出建议并与游戏团队合作执行,分析并衡量其影响;
与全球的合作方紧密工作,分享数据并改善工作方法。
与团队一起设计游戏内的数据埋点,并跟踪其在游戏内的实施;
帮助发展和加强现有的数据处理流程;
建立新工作流,实现现有工作流的优化与标准化;

要求:

  • 具备计算机科学、应用数学或同等专业学士或硕士学位;
  • 3年以上游戏数据分析员工作经验;
  • 精通SQL,特别是大数据相关;
  • 精通报告和数据可视化工具,如Tableau;
  • 精通Excel或其他数据工具,如Jupyter Notebook等技能者优先;
  • 普通话流利;
  • 能够在国际化环境中用英语工作;
  • 热衷于游戏,熟悉本行业和主要游戏平台;



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