Game Cybernetics: A Unified Theory from Human Nature to Product Operations
《游戏控制论:从人性洞察到商业运营的统一理论》
This book presents a comprehensive theoretical framework for game design, rooted in cybernetics and spanning three volumes (550,000 words). It answers two fundamental questions: Why do players immerse themselves in games? How to systematically design and operate a successful game product?
Explores the underlying drivers of player behavior—Desire, Emotion, Cognition, and Narrative Self—proposing the "Five Drivers" theory (Survival, Reproduction, Affiliation, Status, Exploration).
Volume II: The Engineering of Experience
第二卷:体验工程学
Introduces the original E-F-B-X (Essence-Form-Behavior-Experience) Cybernetic Model, a universal design language that deconstructs games into four dynamically coupled layers, providing a verifiable engineering approach to game design.
Covers the entire product lifecycle—market analysis, technology trends, user definition, creative architecture, strategic planning, R&D management, and data-driven operations—with actionable tools and case studies.